gets/sets the current height of the collider. For a circle collider it will always have the same width/height so updating one updates the other.
h
Examples
const circleExample = $.makeCircleCollider(75, 75, 50);
circleExample.fill="blue";
const boxExample = $.makeBoxCollider(75,75,150,50);
circleExample.fill="orange";
function update() {
boxExample.h -= 1;
//a collider throws an error if its width is set to 0
if(boxExample.h <= 1) {
boxExample.h = 150;
}
boxExample.draw();
$.colour.fill="black";
$.text.print(75,$.h/2-10,"box w"+boxExample.h.toString());
//when the w of a circle collider is changed the h is also updated, and vice versa.
circleExample.h += 1;
if(circleExample.h > $.h){
circleExample.h = 25;
}
circleExample.draw();
$.colour.fill="black";
$.text.print(75,210,"circle w"+circleExample.h.toString());
}